Peking University · Graphics Intelligence Lab

Jierui Ren 任杰瑞

Ph.D. student in Computer Graphics
College of Future Technology, Peking University
Advisor: Prof. Sheng Li

I am a Ph.D. student at Peking University, advised by Prof. Sheng Li in the Graphics Intelligence Lab. My research focuses on neural rendering, real-time global illumination, and neural scene representations.

I work on Neural Radiosity and its variants, with an emphasis on glossy materials. I am also familiar with ray tracing, real-time methods such as Lumen and DDGI, and renderers including Mitsuba, Falcor, and Unreal Engine 5.

Portrait of Jierui Ren

News

Publications

NRRS: Neural Russian Roulette and Splitting

Haojie Jin, Jierui Ren, Yisong Chen, Guoping Wang, Sheng Li

IEEE Transactions on Visualization and Computer Graphics, 2026

Learns Russian Roulette and Splitting factors with a hash grid and a small network, reducing variance in wavefront path tracing.

VibraVerse: A Large-Scale Geometry-Acoustics Alignment Dataset for Physically-Consistent Multimodal Learning

Bo Pang, Chenxi Xu, Jierui Ren, Guoping Wang, Sheng Li

IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Findings, 2026

A geometry–acoustics dataset for physically consistent sound synthesis and sound-guided geometry optimization.

Experience

Dynamic Glossy Neural Rendering

2025.09 – 2026.09

Industry collaboration with Huawei HiSilicon

Built a dynamic glossy neural rendering pipeline on top of Neural Cone Radiosity for real-time, low-noise global illumination of dynamic glossy objects.

Research Intern

2026.07

Tencent Magico Studio

Studied acceleration of Lumen and the feasibility of replacing probe gather with neural global illumination.

Education

B.E. in Computer Science and Technology

2018.09 – 2022.06

Shen Yuan Honors College, Beihang University